Let's Play Silent Hill 2: Restless Dreams Part 4 - The Clock Puzzle Keith Ballard. Silent Hill 2 is a survival horror video game published by Konami for the PlayStation 2 and developed by Team.
Silent Hill 2 Walkthrough The Hanged Man Puzzle. Home Games Silent Hill 2 The Hanged Man Puzzle After the cutscene leave the room and head for the last door on the left side of the hallway. As soon as you enter the door you'll see that there's a door right next to. Aug 13, 2017 Gameplay walkthrough / playthrough of the original Silent Hill 2 on PS2 with commentary. I hope you enjoy it and thanks for watching! This run is a start to finish playthrough of Silent Hill 2 on Normal Action/Normal Riddle with a finishing time of 43 minutes and 19 seconds done in 18 segments; no special weapons or endings are allowed. The main differences from a single segment run come from taking advantage of knowing how to solve puzzles and bruteforcing luck in boss fights.
Page Tools.Use the to open up the door of the Wood Side Apartments. There are two doorways, one in top of you ánd one to thé best.
Enter the doorway straight forward.Inside is usually a Map of thé Apt Bldg, á and a Save Block.The Chart can be the almost all important. Crimson Squiggle ranges means you can certainly not open the doorway. A solid red collection indicates there's a method to uncover the doorway. Adam will also mark essential areas on the chart. Here are usually the complete maps of all thrée floors:Héad up the stairs and enter the Second Floor.Second Floor Immediately to your right is definitely a washing area - there won't be a doorway into the area. If you appear into the garbage chute, you will discover a handbag of garbage that is usually trapped.
You can't perform anything right right now, but the map will be designated for later on.There may become a or twó in the haIls. Always be ready to battle or operate!House 205 The 1st house you should enter is definitely 205.
It will include a almost all invaluable item: the. After picking it up a creature will attack you. Kill it or just run aside.Residence 210 210 offers a and inside of, so end up being ready for a fight. Also inside is a container of Bullets in the residing area on the coffee desk, and in the north room on a nightstand. Apartment 208 208 offers a Clock Problem inside, but you can't solve it simply however.There's nothing at all else to perform on Ground two for now, therefore on to flooring 3.Third Flooring Head up to the 3rd ground and you'll discover a door directly to the right.
On the various other part of the door is a key on the ground. Investigate the gate and the sport will consult if you desire to pick it up. State yes to initialize a short cut picture.Apartment 301 Inside 301, you can discover a in a red shopping cart. Get it, but keep in mind to save your ammo throughout the game. Save it for the employer battles.Second Floor Return to the 2nd ground after taking the handgun and proceed to 208.Apartment 208 Apartment 208 is certainly a little bit different from last period you had been here.
There will end up being a lifeless entire body next to the TV. You can check out it to play a brief cut picture. On the guide space to the still left of the dead body will be the. Speculate where we're going next.House 202 Enter House 202 and choose up the in the kitchen. Proceed into the bedroom to find a pit in the walls. Investigate the gap to find the.House 208 Today that you possess the, you can solve the puzzle in Apartment 208'beds bedroom.There will be writing on the side of the clock that states, 'The marks from the past shall eliminate the nail that prevents Period.' After reading it, it will talk to if you wish to push the clock.
The clock's i9000 face is usually halted at various moments. The face plate will be locked, avoiding you from shifting the fine needles.After acquiring the from space 202, you must find the appropriate period to screen on the cIock so thát it will proceed and allow you passage into the next region of the residence building.Appear at the wall on the opposing part of the room for a suggestion at the appropriate period. Sketched into the wall are three arrows, identical to fingers on a cIock, and three names: Henry, Mildred, and Scott. These names are all code for Hours, Minutes, and Secs.
Simply transform the arrows into a time.Examine the clock, then make use of the essential from your inventory. You'll open the faceplate, enabling you to modify the time. Modification the time to 9:10:15 and you'll listen to a click.
Near the faceplate and read the part of the clock to drive it apart.Behind the clock is definitely a pit to the next Apartment.House 209 Grab the in the kitchen area and save your game at the Save Pillow on the small table close by.When you're done, get away out the front doorway and head up the stairweIl to the 3rd ground. On the method up, you'll find a box or two of Handgun Bullets.Third Flooring Like the additional flooring, there will end up being many and creatures strolling about. Pay interest to your.Apartment 307 Enter Apartment 307 to begin a lower picture.
When it surface finishes, look back again in the wardrobe for the.Area Way Stroll back again out to the hall and head towards the Washing Room. Today that you're also on this part of the gate, you can pick up the off the floor. Examine inside the Laundry Room for a package of Hand gun Bullets.House 303 Residence 303 consists of a in the living room, a box of Handgun Bullets in oné of the rooms on a bed, and a in the kitchen.When you're done, mind to the East finish of the corridor and proceed through the doorway at the end. Consider the stairs down to the very first floor.Eastern Entry (1st Flooring) Proceed to the back again door and get the pack of. Exit out the front side doorway and enter the various other front door to the Western world.Before heading up to the second floor, head to the back again doorway on the 1st flooring and use the.Courtyard Stroll into the Courtyard to find the community swimming pool. Inside the swimming pool is a baby buggy and three. Leap into the swimming pool and investigate the carriage to discover the.Very first Floor Far east Aspect Before heading back to the main entrance, check out out the four apartments on the Far east Aspect (101-104).
End up being prepared for more inside.Residence 101 Enter the restroom door to begin a slice scene with your new buddy. After the picture, look for a container of Handgun Bullets in the living room.Residence 104 104 doesn'capital t have much to provide. Inside is usually a container of Hand gun Bullets protected by a.After this ground is used care of, mind up to the second ground. You can possibly proceed up the stairweIl at the end of this area, or proceed back again to the main region stair situation.Second Floor Walk to the 2nd floor laundry space and check out the garbage chute. If you remember, there had been trash lodged in here. Use the to clean out the junk.Head outdoors and appear inside the garbage pile for the.Move back up to the second floor and stroll to the end of the West Area. This is definitely the doorway you can use the on.
It will allow you to move to the.
Walkthrough NavigationLetter fróm SilentHeavenBorn from á WishRecommendationsI extremely recommend that you modify the Stroll/Run control to Change. This can make it therefore you put on't want to keep Pillow to run. And you run for the majority of the video game so it is usually much easier for you. To alter it, move to the options menus and press M1 or L1 to gain access to the secret choices. And if you perform wish to walk, which is never really necessary, just hold Block.If you want a frightening experience, perform using earphones.
Also test playing with no lighting on at evening. Try to enjoy alone therefore the environment is usually at its best.Note: This Walkthrough has been produced while playing on Normal Action Degree. Therefore foe places may vary on additional complications, although products will be the exact same. All given controls are usually for the PS2 edition.Color legendLetter from Mary - itemsWooden Plank - weaponsHealth Drink - suppliesMap of Silent Mountain - mapsSave Stage - save points. Notice from Silent Bliss 01. East SouthVale'In my restless dreams, I see that town.Silent Hill'When you start, a movie will enjoy.
After it's i9000 over,check your inventory to find that you have a Notice from Mary and a Photo of Mary.If you actually examine these items, you'll have a lesschance of receiving a certain closing. Dowhatever you need but you can examine the area for even more information.Leave the bathroom and another video will enjoy. Afterit's over, operate over to the car owner's part of Adam'blue car and consider the Chart of SilentHill on the seat. Then operate western until you see'Toluca Lake' on a indication by some stairs. The street tothe western is blocked so go down these stairways.
Keepfollowing the route until you reach nicely. If youexamine the well, you can find a Save Stage inside it.
Go through the steel gate further downFollow the route and it wiIl diverge into agravéyard. Head towards the graves and James willmeet a young dark-haired woman and asks fordirections to Silent Slope.
She informs Wayne the townin harmful but he doesn't treatment and that hé'll goanyway. Fróm today and on, use your map to know whereyou move. After the video is more than, mind to thenorthwest gate in the part and proceed through it. Nowfollow this path for a while and after that you'll want togo through a door near the fenced area.
Now you'reon Wiltse Road so keep on all the way to SandersStreet. When you reach Sanders Street, head to theother aspect of the road and shift far east past the FlowerShop.
Grab the First-Aid Kit on the table run western toLindsey Road.James discovers some blood streaks on the road and amonster is certainly observed in the length on Lindsey Street.If you need a Wellness Drink, there's one up some stairways atthe southwest corner of Sanders and Lindsey Street.Head northern on Lindsey Street on the eastern sidewalksince Katz Street is blocked off. Obtain the Wellness Drink sitting by the garage door and carry on to VachssRoad, where blood streaks are usually seen again. There'sanother Health Drink by another garage door on LindseyStreet, past the starting of Vachss. Move eastern downVachss and enter the fenced area to discover 2Health Beverages and a Save Point on a desk.
Escape the region and carry on down VachssRoad, past a door, until you reach a constructionsite where some weird static is definitely heard; enter thesite through the real wood boards.A video clip will enjoy and James finds a Stereo insidethat seems to end up being making the racquet. After that he sees aPatient Demon and takes a Wooden Plank from the barricade framework tofight it. From right now and in, use the Wooden Plankuntil additional notice. Right now hold L2 and walk upward to thedemon, and after that hit it with the X key until itfalls straight down. Adam will verify that the demon iskilled. Escape the construction site and James takesout the radio stations, which after that makes even more stationary and avoice related to Mary's i9000 is noticed; but it's not veryclear.
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Run back again to Lindsey Street.There are some more Affected person Demons around right here sojust watch out. Sense free to exercise your plankskills and eliminate them. Near thé Katz and LindséyStreet intersection you'Il find a stone monumentwith partly readable words and phrases imprinted into it. Whenyou're also done right here, mind to Katz Street to find thatit's not obstructed anymore.What you need to perform will be to get the Rosewater Park butit earned't be so easy. Northern Neely Street can be blockedand west Katz Street is clogged off with á lockeddoor, and thére's a Iocked gate that leads to theapartments; so expect to proceed back there. Your nextstep will be to attempt Saul Road.
So mind right now there, and ifyou would like some wellness, there is usually a Wellness Beverage past halfway down the south Martin Street/alley onthe east part. You'll most likely experience an annoyingGiant Róach and some Individual Demons by the alleythough.
Also be certain to pick up the First Aid-Kit at the east side of Happy Burger on the way to Saul.Once at Saul Street, you'll see thát it's bIockedoff with a Iocked door door, but thére's a motorhomévery close to it; so enter it. There is definitely a memosaying 'I'll wait around at 'Club Neely't' on the couch, sothat's your following destination. There's i9000 furthermore a Save Point on the bed. Departure the motorhome through theleft door and mind to Neely's i9000 Bar. Once inside, lookat the map on the reverse and Wayne will discover aquestion mark at the top of Martin Street. Read through thestrange information on the paper-covered home window and exitthe bar.
Make your way to Martin Road past somePatient Démons and you'Il right here a Roach somewherewhen you obtain there. Shift north up the street,getting the Wellness Drink by the left fencing on the method.If you need a shock, run best beside the whitevan. The Patient Demon will end up being moving on the groundfor a while so simply ignore it and proceed north to findá corpse where thé issue mark will be. You can discover an Apartment Gate Essential right by the corpse. Lastly you possess a key; there'sa secured apartment door at west Katz Street so headthere.On the way, you may need to mind north up NeeIyStreet for a corpsé with six mémos near it givingyóu tips on the enemies. There will furthermore become PatientDemons relocating on the surface there therefore kill thembefore reading the memos. At the corner of Katz andNeely Road, you can find a First-Aid Kit and a pack of Hand gun Bullets.
Continue west, past someenemies, until you achieve the door where the cameraangle adjustments. Go through the gate door, making use of the Residence Gate Key,and after that enter the apartments in front side of you, whichis known as Wood Side Apartments.02. Timber SideApartments'You too, huh.
Something simply introduced youhere, best?' When you get into, turn remaining and get the Map of the AptBIdg on the message board. There's i9000 a Save Stage on the wall to the right and a Wellness Beverage on the small brickwork by the stairs. The doorleading tó the courtyard will be locked therefore proceed up to 2F.It's i9000 too darkish here to study your map so head to theright, disregarding the northern hall, and when youreach the Individual Demon move through the doorway there,which should be Area 205.Inside you'll see light arriving from a fashiondummy wearing clothes similar to Mary't. Grab the Flashlight onit and then a Mannequin beast will get up frombehind it. Destroy it if you wish or just get away. Headback towards the stairwell, shifting past a PatiéntDemon on the way, and go through the open bluedoorway now there.
Examine the waste take to findsome trapped garbage in the take. You put on't haveanything for it now, so get into the stairwell ánd goup to 3F.On the some other part of the gate thing right here, a important isseen. Consider to get it and a little gal will step onJames' hand and give up the key aside. She'll laugh andrun aside.
Since you can't get the essential now, get into theonly open area up here, which can be Room 301 at the endof the hallway. After you get into, walk up to theshopping cart in the middle of the space and consider the Handgun (create certain yourFlashlight is usually on so you can get it). Attempt not really to usethe Hand gun yet, also if you have ammo for it. Exitthe room and run back straight down to 2F.Today head east and test to head north up thé hallwayand you'Il listen to a muffled shout. So head north,where it's arriving from, and you will see a demonglowing réd on the additional side of the gate blockade!What is certainly going on right here!?
Silent Hill 2 Clock Puzzle Hard
Enter the near by Area 208to discover someone killed sitting down in a chair with theTV on. Discover something shimmering on the shelf andtake the Essential to Area202. If you go through the entry by theshelf, you'll find a clock in an empty area. You cantry to push it but it earned't budge, so just quit theroom.The beast is eliminated right now and since you possess the key,head to Area 202 past a Patient Demon, making use of the Keyto Room 202 to get inside. First, get the Health Beverage on the kitchenette countertop, then get into the openbedroom.
Go up to the gap in the wall with greenliquid coming out óf it. Examine thé opening to get the Clock Key.There't a clock in Room 208 so get out of the space and runto Space 208 again. Go in the clock space, move up tothe clock and make use of the Clock Key on the clock face.Clock PuzzleThere are some clues in this area on how to resolve this puzzIe but you cán justread the answer at the bottom of this puzzle section below.Very first, there's á memo on thé side of the clock that states:'The scars from the recent shallremove the nail that prevents Period.' The idea is certainly to move the clock óut of the method but you can't therefore you possess to dosomething. You'll want to discover more indications.
In the main area of this róom,there's á memo by thé mobile phone on a little wall desk. The memo is differentdepending on yóur riddle level:Eásy'Three various sizes,time on the run.Three young men circlin'round the sun.Henry is certainly short andvery, very slow,Scott can't end,he's generally on the move.' The memo uses the titles as the fingers of the clock.
So Holly would end up being the hourhand ón the clock sincé he's i9000 'brief and quite, very slow' and Scott will be obviouslythe second hands as 'he't usually on the move.' Normal/Hard/Extra'Three fine needles endure ofthree various heights.The excess fat, the high and the thin.From gradual to fast theymove to the right.Scott sets not on three,but fifteen.' The 'Three fine needles' are usually simple to know. They are usually merely the fingers on theclock. 'The body fat, the high and the slim' - Hour, minute and second fingers. 'Fromslow to prompt they move to the best' details the purchase of the hands: Hour,Minute, Second.There't furthermore another way to tell the titles of the hands and this is certainly how you'resure who is usually the minute hand.
Look at the very first letter of each title:(H) Henry - (L) Hours(Meters) Mildred - (Michael) Minutes(Beds) Scott - (S) SecondsGo to the little area with the clock to discover something created on the wall thatthe clock is dealing with. The memo provides three brands and directions for each óf them.There's i9000 Holly and Scott from the other memo, and MiIdred.
Mildred would become theminute hands since that'beds the last one still left, and you identified that with thefirst letters of each title and hands. The arrows for each name are usually as follows:Henry: 9 (9 hours) - hr handMildred: 2 (10 minutes) - tiny handScott: 3 (15 seconds) - second handSo that results in you with 9:10 and 15 seconds. But if you check out the clock, yóu'llnotice that thé 2nd hand doesn't shift and it't already on 15 secs, sodon't get worried about that one.You right now have got the solution so switch the clock fingers to 9:10, and you should listen to aclank. That would be the 'nail that halts Period', from the mémo, unlocking.
Youcan now force the clock and shift on. No issue what Riddle Degree you're playing,the solution to this puzzle will be usually 9:10.Now move to the correct part of the cIock and pushit, fór a ditch to be revealed. Go through the holeto find yourself in Space 209. Enter the main sectionof the area to find a Conserve Point on a pushcart. Move into the kitchenette to discover a Wellness Drink.Departure the room and go through the glowing blue doorway, which isthe north stairwell. Proceed up the stairways and get the Handgun Bullets positioned on the corner.Go through the 3F door and move past a few of doorswith broken locks, after that enter Space 307 to notice avideo of á pyramid-headed creature doing somethingwith two Mannequins.
Silent Hill 2 Clock Puzzle
Adam covers in a wardrobe andfires at the beast when it arrives near, whichcauses it to leave the room. After the movie, getthe Courtyard Key in the wardrobe where James was hiding. Departure the roomand mind south past the Patient Demon to the end ofthe area. Then shift western and get the Fire Escape Essential that the little female kicked earlier.Enter the laundry washing room to the left and get the Handgun Bullets on the floor. If you need some wellness and ammo,enter Area 303.
There is definitely a Patient Demon in theright room, but there are no products in there. Grabthé First-Aid Kit on the remaining small cabinet in the major space. A packof HandgunBullets will be on the bed in a area to the Ieft,and a HeaIthDrink is definitely on the tipped over refrigerator in thekitchenette. Exit the area when you're carried out andenter the stairweIl at the east end of the hall.Move down to 1F and proceed down the open hallway. At theend, take the CannedJuice in entrance of Room 107. Proceed back and exitthrough the dual doors, unlocking them very first. Runwest to the other double doors and go through them.Go up to 2F and proceed in the laundry washing room beside thestairway doorway.
Go up to the crap take and enteryour stock notice if you have got any heavyitems. The Canned Juice should perform, therefore use it ánd thegarbage will be knocked straight down.Go back down to 1F and escape through the lobby doors.Move to the bottom part of the trash take, which isaround the corner to the perfect. Get the Coin Old Man.There is usually also a memo in the trash.
Research the memo,because later on you will require to understand something aboutit. Move back through the reception doors and proceed throughthe courtyard doorway, making use of the Courtyard Essential. Now isagood time to provide the Handgun as there will end up being moreenemies here and in the close to potential than previously.Examine your map and head for the pool. The swimming pool hasno water in it so go to the edge and drop in. Thereare three Individual Demons in here that may drainyou're health. Eliminate the Individual Demons with théHandgun if yóu must, and move up to the child carriageto discover the CoinSnake.Once you have the gold coin, make use of the northwest methods toget out of the pool. Now enter the east door in thecourtyard (not the doorway you came through, the otherone).
Move to the ideal, eliminating or shifting past thetwo Patient Demons, and enter Space 101. You shouldhear someone vomiting, but check out out the area first.You can find a soft open fridge with some Iegscoming out óf it in thé kitchenette, and á group of Hand gun Bullets in the significantly right corner of the space. Enter thewashroom, where the sound iscoming from, and a movie will enjoy. James right now meetsEddie. Although no essential items are procured here, youmust find Eddie or eIse you cannot continue furtherinto the sport later.Get away the room after the video clip and if you would like ammo,enter Room 104.
Destroy the Individual Demon in the roomand get the Handgun Bullets on the seat. Head back tothe door and note the tourist pamphlet on the desk.Exit the area and mind back to the major area of2F. There are usually two ways: Up the stairwell ideal hereand complete through Space 209 and 208, or head outsideand through the various other doorway and move up to 2F generally there.There't one final open room in Real wood Side and it'sRoom 210. Go presently there if you need ammo.If you get into Area 210, destroy the Individual Demon in themain area of the space and consider the Hand gun Bullets on the small desk.
In correct room you can discover more Handgun Bullets on the corner table. Leave the room and head backwest all the method to the finish of the corridor and gothrough the doorway, making use of the Open fire Escape Key. Thereis a home window that leads to another apartmentreplacing the fireplace escape, therefore shift on, making WoodSide.03. Glowing blue CreekApartments'What did you state? How perform you know that?'
You are right now in a bedroom in Space 203 of Azure CreekApartments. Proceed to the bathroom forward and examine thetoilet to find a memo in a pocket book. Appear at the memoand move to the dwelling area of the house room tofind a secure to the perfect.
Proceed up to the safe andexamine it.Safe and sound Combination PuzzleThe point of this puzzle is definitely to open up the secure with the mixture in the budget.You wear't have to open the secure; it's an optional puzzle. But there is usually a lot ofammo inside. The puzzle is a bit different on specific Riddle Amounts; instead thecombo. Therefore make use of the solution that fits your Riddle Degree to full thepuzzle. But very first, you may need to understand some fundamentals on how to use the secure. Youget a mémo with the mixture on it.
There are usually arrows that suggest whichdirection to switch after shifting toeach number (except for the final, of training course). So you would proceed to the firstnumbér in whichever direction. After the 1st number there are two rightarrows. Therefore that's the method you move the switch. But you must PRESS the direction itsays, even though the call will move the contrary method. You must perform that tocomplete thé puzzle.Easy/NormaIHere, you get a basic combination with simple, old quantities.
The program code is arbitrary buthere't an example of a program code: 15 8 6. If this had been your code, youwould switch the call in any path to 15. Then you would push best to turnthe switch until you reach 8. Today you would press remaining and stop at 12. And thenfinally, you would push best until you land at the last number, which is certainly 6.But your code will most likely end up being something else, as it is arbitrary.HardOkay, today you get a program code with some regular amounts and some roman numerals.Remember the code is random and the right after is just an instance of a program code: 11 Back button2 3. If this were your program code, you would convert the dial to 11. Thenpress best until you achieve 12, which is A2 (X=10, +2=12).
Silent Hill 2 Clock Puzzle Solution
Today press left until7. And lastly, press perfect until you reach the finalnumber, 3. There can become even more than just the 'Times' roman numeral. There can also be'V', 'VV', 'XV', ánd 'XX'. And Iike over, there can furthermore become roman numeralsmixed with normal numbers such as 'A5', 'VV2', etc. In these instances you wouldadd them collectively.
'XV'=15, 'VV2'=12, etc. You should understand roman numbers, butif not: V is certainly 5, A is definitely 10.
XV is usually 15, and XX is usually 20.ExtraHere, it's quite easy once you determine out what to perform. In the memo there are nowletters of the alphabet, mainly because nicely as regular quantities. The program code is still random buthere can be an instance of a program code: 3 j.